Forums - Anti-Magneto thread.... Show all 37 posts from this thread on one page Forums (http://www.shoryuken.com/forums/index.php) - Strategy & Tactics (http://www.shoryuken.com/forums/forumdisplay.php?forumid=10) -- Anti-Magneto thread.... (http://www.shoryuken.com/forums/showthread.php?threadid=23499) Posted by ViperBeamAbuser on 06:07:2001 01:01 AM: Anti-Magneto thread.... Anybody?? I'm having mad trouble playing against Magneto. With the right assists, you will be constantly guessing where to block.. a lil help here? EDIT: sorry for not clearing that up. Posted by Dark Strider on 06:07:2001 01:23 AM: By "playing" Magneto you mean other peoples Magneto right? Well if thats the case then i'm having the same problem. Magneto players at my arcade use their assists to confuse and dissoriant you, and it pisses me off! Oh well, I don't the same thing against non-Mag players. As for advice on how to aviode these tactics, anti-air, anti-air, anti-air! ( Akuma's Expansion type works pretty well too ) Posted by Dark Strider on 06:07:2001 01:25 AM: [QUOTE]Originally posted by Dark Strider [B]By "playing" Magneto you mean other peoples Magneto right? Well if thats the case then i'm having the same problem. Magneto players at my arcade use their assists to confuse and dissoriant you, and it pisses me off! Oh well, I don't the same thing against non-Mag players. As for advice on how to aviode these tactics, anti-air, anti-air, anti-air! ( Akuma's Expansion type works pretty well too ) Thats DO the same thing against non-Mag players. Posted by Hoju Jr on 06:07:2001 01:37 AM: LOL magneto players are good! LIKE ME! but other people can play so much than me...... a good magneto player can rape keep away! Like Justin Wong's magneto! Posted by Goku on 06:07:2001 01:44 AM: Cable/Cyke Posted by Naslectronical on 06:07:2001 02:16 AM: quote: Originally posted by Goku Cable/Cyke Nice try, but Cable can only jump back so much before Magneto corners him. And an expert Magneto will anticipate and bait out Cyclops, snap Cable out of the game, helper infinite Cyclops, guard break Cable, and kill him off. Blackheart/Jin is an all out slaughter of Magneto.But you have to pick Jin. Posted by KungfuJoe on 06:07:2001 02:20 AM: quote: Originally posted by Naslectronical Blackheart/Jin is an all out slaughter of Magneto.But you have to pick Jin. how does this team put a stop to Maggy? Posted by S_G_Ami on 06:07:2001 02:22 AM: cammy or psy....ive found the best way to kill mags is to out-rush him its all about controlling momentum Posted by Naslectronical on 06:07:2001 03:34 AM: quote: Originally posted by KungfuJoe how does this team put a stop to Maggy? Blackheart can stop Magneto from rushing him down with a jumpback fierce + Jin AAA. If he ground dashes in, Blackheart's fierce demons will hit him. If he triangle jumps over the top, Jin's AAA sends him flying back. The only way he can near Blackheart is to superjump, in which case Blackheart can easily reposition himself and put Magneto right back at square one. The only thing wrong with this is, you have to pick Jin. And if the team you are playing against is Magneto/Cable/Capcom, you might take out Magneto, but Cable/Capcom is going to eat you alive. Mags can just jump around with fierces and build meter for Cable. Sure, he might get Infernoed a couple times, and he won't be doing much damage, but he will have served his purpose by gaining Cable 4 or 5 meters. When Cable comes into the game, he's going to own Blackheart and Jin. Posted by Naslectronical on 06:07:2001 03:35 AM: quote: Originally posted by S_G_Ami cammy or psy....ive found the best way to kill mags is to out-rush him its all about controlling momentum Outrush Magneto? No way, he's the king of rushdown. Any pushblocking will stop Cammy or Psylocke rushdown. Posted by Ouroborus on 06:07:2001 04:10 AM: There is nothing wrong with choosing Jin. Posted by Naslectronical on 06:07:2001 04:13 AM: quote: Originally posted by Ouroborus There is nothing wrong with choosing Jin. There is when you're playing against top competition using top characters. Posted by battlefield on 06:07:2001 05:20 AM: In fact, cable/cyc can beat magneto. duc once said that he thinks cable/aaa has the advantage over mags/aaa. cable can call his assist wisely, sj cross up to avoid being cornered, chip a little and lots of things. You if you watch duc playing bh/cable/cyc against valle's mags/storm/cyc on the site, you see BH dhcing to cable and letting him pretty even with magneto. cable kills the entire team Posted by DeathFromAbove on 06:07:2001 05:28 AM: quote: Originally posted by S_G_Ami cammy or psy....ive found the best way to kill mags is to out-rush him its all about controlling momentum Listen to this man...this is the ONLY truly correct answer (although I don't know about psy's ability to do it). Blackheart only excels against Mags because he can put attacks out there safely, even under Mags pressure. The best defense is a very good offense... -DFA Posted by Limp_Bizkit666 on 06:07:2001 05:46 AM: no, mag doesn't own cable/cyke.. if both are expert users, cable/cyke will own mag/AAA if cable makes one wrong move, it is POSSIBLE for 50 - 100% damage. if you make wrong move, it is possible for 50 - 200% damage. now, since it's easier to perform cable's "combo", i give the round to cable. expert cables don't stay on the ground to much, and you'll have hard time throwing then even in the corner.... too bad, cause i've been practicing magneto mad hard, and i'm seeing expert cables still owing that shit. =[ laterz oh, and ouroboros, your avatar looks like shit. =]. jk. if you want, _I_'ll draw you one... PM me if you want, or email me..=] Posted by mixup on 06:07:2001 06:00 AM: It's the strategy of the Magneto player that sets him apart, if you know exactly what your opponent(cable) will do, confuse him or set-up, set-up, then confuse, i wouldn't say that cable has the advantage. Against a poorly controlled Magneto he can murder him, but Magneto's speed is why I beleive it to be a good fight(I play Mags,storm,cammy) and against all of the cable teams I've fought, I fight well. Posted by Stormboy on 06:07:2001 06:00 AM: Against typical magnetos Teams: Cable/bh/cyc and cable/doom/capcom works really well. Duos: cable/cyc, cable/capcom, strider/doom and bh/aaa can beat magneto. Against expert magnetos The teams become less important. These magneto's can dodge your AAA really well, and rush u down the few seconds you can't call your AAA. You have to play smart and not make 1 mistake (or eat tempest). Don't call out your aaa predictably, and know when to chip magneto safely. Learn the lk mk hk xx ahvb, great for poking. Posted by Terazon on 06:07:2001 06:42 AM: How good would a team of Megaman, Jin-B and insert Doom-A, BH or Cable, etc do against Magneto? I'm just curious. I find Megaman Jin-B kind of good against Magneto, but that's just me. Posted by astro86 on 06:07:2001 09:04 AM: quote: Originally posted by S_G_Ami cammy or psy....ive found the best way to kill mags is to out-rush him its all about controlling momentum so very true my team is mag/cable/cammy when i face mag player i use cammy first and i end up beating there magneto i just wait till the player does his launcher i blcok and then launch him mag has a pretty big dely after his launcher that u can take advantage with cammy or Psy but psy has the same prob as mag with the Launcher is u are a mag user and u face cammy and u miss a luancher cancel luancher to Grav tempest it usually catches them cuz the are going for the luanch.. well thats what i do Posted by Shoto Skills on 06:08:2001 12:51 AM: all you have 2 do is learn how to mash outta the mag tempest. he ain't as much of a threat once you learn how 2 do dat. Posted by astro86 on 06:08:2001 01:04 AM: Shoto Skills thats the same thing i thought but magneto has more that just his tempest combo and his other combos are just as devastating a good magnus player does not relay on the tempest combo anymore he mixes up and uses his shcok wave more Posted by Goku on 06:08:2001 01:16 AM: quote: Originally posted by Naslectronical Nice try, but Cable can only jump back so much before Magneto corners him. And an expert Magneto will anticipate and bait out Cyclops, snap Cable out of the game, helper infinite Cyclops, guard break Cable, and kill him off. Blackheart/Jin is an all out slaughter of Magneto.But you have to pick Jin. Um, no. Posted by Naslectronical on 06:08:2001 02:10 AM: quote: Originally posted by Goku Um, no. Yes. Cable/Cyke vs. Mags/AAA, no one really has the advantage here. It all depends on the player. Giving Cable a godd AAA doesn't give him the advantage, it just evens the game up a little. If Cable doesn't have an AAA, he'll be dislodging Magneto from his all day long. With Magneto's fast as hell snapbacks, good Mag players will anticipate your assists coming out and/or try to bait you into calling them out, and then snap you out of the game and helper infinite your assist, guard crush you, and kill your ass off. Posted by Naslectronical on 06:08:2001 02:19 AM: quote: Originally posted by Shoto Skills all you have 2 do is learn how to mash outta the mag tempest. he ain't as much of a threat once you learn how 2 do dat. Magneto is still just as much of a threat even without his tempest combos. A lot of expert Magneto players don't even use them anymore. He's got combos that take off over half life without using any supers. Some people can't even take off that much with a super. dash in c. lk, c. hp, sj. hk, air dash down to forward, lk, lkk, land, s. hk, Magnetic Shockwave This combo does about 60% damage, and it's totally unmashable. And then there are his combos without supers that take off more than half life(like I mentioned earlier) by resetting the combo meter. Magneto doesn't even need to do tempest combos anymore, he's got so many other weapons that are just as dangerous, if not more dangerous. Posted by KiyokiX on 06:08:2001 02:33 AM: quote: Originally posted by astro86 Shoto Skills thats the same thing i thought but magneto has more that just his tempest combo and his other combos are just as devastating a good magnus player does not relay on the tempest combo anymore he mixes up and uses his shcok wave more mos def, I've experimented with Mag/Storm/Psylocke all day yesterday trying not to do the basic air combo ending in tempest. One thing i found out, the basic kick throw, otg d.lk, d.hk, hypergrav, s.hk (one hit) XX shockwave does as much damage as a single tempest combo (using one tempest) So being able to mash isn't going to help there. kinda off topic: my fav combo with this team is call psylocke, hypergrav XX while they in the air, otg d.lk,d.hk hypergrav, launch, shockwave XX (immediately) hailstorm does great damage (about 125-130 if mashed) Peace Out Posted by astro86 on 06:08:2001 03:03 AM: quote: Originally posted by KiyokiX kinda off topic: my fav combo with this team is call psylocke, hypergrav XX while they in the air, otg d.lk,d.hk hypergrav, launch, shockwave XX (immediately) hailstorm does great damage (about 125-130 if mashed) hmm interesting combo there Posted by jlepore on 06:08:2001 04:59 AM: i think starting with storm to build meter is pretty safe against mags, sure he can catch her but it's a pretty even fight, no real advantages but once storm has meter you can sub in cable and i think cable with meter is much more dangerous than mags with meter because if mags assist misses cable can get mags and the assist where as mags can basically only get your point man, and trying to snapback someone by predicting their assist in that split second and then guard breaking someone and preforming a 100% damage combo is WAY less likely that ahvb x whatever, imo. Posted by ogretactics on 06:08:2001 05:43 AM: Ive been using Mag for a while noe and I have the most trouble against blackheart and dooms aaa.He can stop me from dashing on the ground and triangle jumping at times so I guess hes a good anti-Mag. Either that or I guess i still suck (which i doubt hehe) Peace Posted by Ouroborus on 06:08:2001 06:06 AM: Lets see...... Dhalsim Strider/Doom Blackheart Spiral? Sentinel (even fight) Colossus Posted by astro86 on 06:08:2001 06:08 AM: Hmm lets see... Scrub = Ouroborus Posted by Ouroborus on 06:08:2001 09:46 AM: quote: Originally posted by astro86 Hmm lets see... Scrub = Ouroborus yo momma. Hey, at least i'm not here calling Cable a fag just because you got owned by him. I don't see what the fuck is your problem. Posted by Spider_Sting on 06:08:2001 09:59 AM: quote: Originally posted by astro86 Hmm lets see... Scrub = Ouroborus What the fuck did you say that for? He didn't do shit to you Posted by astro86 on 06:09:2001 04:23 AM: It's out of love man Posted by Goku on 06:09:2001 04:26 AM: quote: Originally posted by Naslectronical Magneto is still just as much of a threat even without his tempest combos. A lot of expert Magneto players don't even use them anymore. He's got combos that take off over half life without using any supers. Some people can't even take off that much with a super. dash in c. lk, c. hp, sj. hk, air dash down to forward, lk, lkk, land, s. hk, Magnetic Shockwave This combo does about 60% damage, and it's totally unmashable. And then there are his combos without supers that take off more than half life(like I mentioned earlier) by resetting the combo meter. Magneto doesn't even need to do tempest combos anymore, he's got so many other weapons that are just as dangerous, if not more dangerous. Blah bla, Combos this, snapback that. All I need is a j.hk and he's gone, cmon' now. I mean, a perfect magneto could kill anyone, just like a perfect cable can. But chances are, you're gonna miss one of those combos, or dash a tad bit too far, and get c.lk c.mk s.hk ahvb'd, or at the least a cyclops assist to the head into a avhb-hailstorm-whatever. Or I could just use a good ol' fashion rushdown cable and grenade/viper beam u to death. So many options, but magneto takes more work. Magz' tempest is mashable, and he also has shitty defense. Posted by Spider_Sting on 06:09:2001 04:58 AM: quote: Originally posted by astro86 It's out of love man oh well in that case its all good Posted by astro86 on 06:09:2001 05:08 AM: quote: Originally posted by Spider_Sting oh well in that case its all good i have no beef with anyone i just have beef with cable THAT BASTARD but he was good to me today when i used him so i cant say anything Posted by Nate X Grey on 06:09:2001 03:41 PM: Actually, duc made the Cable/AAA owns Cable/Mag comment some time ago. I may not have played him before or shit... but I believe that Magneto gameplay has evolved alot, its safe to say that duc may not think that now. Cable/CapCom may pose a few problems, but Mag users are slowly starting to get past that as well. So far, the worst matchup for Magneto has to be that fucking Strider/Doom. Its all down to luck then. Megaman/Doom or BH/(insert good ground controlling assist) gives Mag some trouble too. Nothing serious like Strider/Doom though. Anyway, Mag's main weapon now is his bag of tricks and reset combos. He'll kill you in one launch if you aren't careful. Without supers. All times are GMT. The time now is 02:00 AM. Show all 37 posts from this thread on one page Powered by: vBulletin Version 2.2.4 Copyright © Jelsoft Enterprises Limited 2000, 2001.